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	<title>Comments on: Bringing Ambiance to your Adventure</title>
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	<link>http://dndnerd.com/bringing-ambiance-to-your-adventure</link>
	<description>Ramblings of a Nerd who likes to play D&#38;D</description>
	<pubDate>Thu, 04 Dec 2008 08:23:38 +0000</pubDate>
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		<title>By: Delwynndwn</title>
		<link>http://dndnerd.com/bringing-ambiance-to-your-adventure#comment-994</link>
		<dc:creator>Delwynndwn</dc:creator>
		<pubDate>Mon, 21 May 2007 05:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/bringing-ambiance-to-your-adventure#comment-994</guid>
		<description>I recommend using the FMOD API myself.  You can find it at &lt;a href="http://fmod.org/" rel="nofollow"&gt;fmod.org&lt;/a&gt;.  Quickest way to get compatibility with a slew of formats, including open source formats.

I've even developed a class quite a while back that will automatically determine if what you're loading is a waveform or sequenced audio file, and use the appropriate functions.  With the class internally handling this, there's no need to worry about what kind of audio file you're dealing with.

However, it's a very simplistic class though, and I'm sure it could probably be expanded further for more abilities.  Though, if you'd like to take a look at it, I could try to find the old code files and send it your way. :)</description>
		<content:encoded><![CDATA[<p>I recommend using the FMOD API myself.  You can find it at <a href="http://fmod.org/" rel="nofollow">fmod.org</a>.  Quickest way to get compatibility with a slew of formats, including open source formats.</p>
<p>I&#8217;ve even developed a class quite a while back that will automatically determine if what you&#8217;re loading is a waveform or sequenced audio file, and use the appropriate functions.  With the class internally handling this, there&#8217;s no need to worry about what kind of audio file you&#8217;re dealing with.</p>
<p>However, it&#8217;s a very simplistic class though, and I&#8217;m sure it could probably be expanded further for more abilities.  Though, if you&#8217;d like to take a look at it, I could try to find the old code files and send it your way. <img src='http://dndnerd.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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	<item>
		<title>By: James</title>
		<link>http://dndnerd.com/bringing-ambiance-to-your-adventure#comment-992</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sun, 20 May 2007 17:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/bringing-ambiance-to-your-adventure#comment-992</guid>
		<description>My development is going great. I have a functional sound mixer now. I can play a primary sound and use up to seven different other sounds or i can mix several primary sounds. Anyone interested in doing such things i recomend reading up on it in the DirectX SDKs/Direct Music. As for the first release of this fantastic AD&#38;D sound mixer. I'm still running tests and will post a release soon for all you fellow AD&#38;D nerds. This is the best site ever.

James

PS you right about the sounds from Elder Scrolls i was just being lazy. Thanks!</description>
		<content:encoded><![CDATA[<p>My development is going great. I have a functional sound mixer now. I can play a primary sound and use up to seven different other sounds or i can mix several primary sounds. Anyone interested in doing such things i recomend reading up on it in the DirectX SDKs/Direct Music. As for the first release of this fantastic AD&amp;D sound mixer. I&#8217;m still running tests and will post a release soon for all you fellow AD&amp;D nerds. This is the best site ever.</p>
<p>James</p>
<p>PS you right about the sounds from Elder Scrolls i was just being lazy. Thanks!</p>
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	<item>
		<title>By: Delwynndwn</title>
		<link>http://dndnerd.com/bringing-ambiance-to-your-adventure#comment-913</link>
		<dc:creator>Delwynndwn</dc:creator>
		<pubDate>Tue, 15 May 2007 07:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/bringing-ambiance-to-your-adventure#comment-913</guid>
		<description>Looks like I should do some digging around for such sounds then. ;)

I know that there are several games where you can find such sounds from, such as Neverwinter Nights and The Elderscrolls series.  However, I'm sure that for the technically impaired, it may seem daunting at first.  I may very well have to craft a post about this. :)</description>
		<content:encoded><![CDATA[<p>Looks like I should do some digging around for such sounds then. <img src='http://dndnerd.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I know that there are several games where you can find such sounds from, such as Neverwinter Nights and The Elderscrolls series.  However, I&#8217;m sure that for the technically impaired, it may seem daunting at first.  I may very well have to craft a post about this. <img src='http://dndnerd.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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	<item>
		<title>By: James</title>
		<link>http://dndnerd.com/bringing-ambiance-to-your-adventure#comment-911</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 15 May 2007 04:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/bringing-ambiance-to-your-adventure#comment-911</guid>
		<description>Great Site! I've been looking for sommething like this although i need a really good spot to get single sound files like swords being drawn and monster grouwls. About the audio mixing. I just started using sound in my games (AD&#38;D:&#62;) and decided i would make my own mixer. So i'm currently in the development stage and since this is suck a cool site if any one wants to stay in touch they can try the first release for free.

Thanks for the site

James</description>
		<content:encoded><![CDATA[<p>Great Site! I&#8217;ve been looking for sommething like this although i need a really good spot to get single sound files like swords being drawn and monster grouwls. About the audio mixing. I just started using sound in my games (AD&amp;D:&gt;) and decided i would make my own mixer. So i&#8217;m currently in the development stage and since this is suck a cool site if any one wants to stay in touch they can try the first release for free.</p>
<p>Thanks for the site</p>
<p>James</p>
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