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D&D For Beginners – Player vs. Character Knowledge

written by Donat P. Fevre
April 28th, 2008 · 5 Comments

Welcome to Roleplaying 102! :)

One of the key aspects to roleplaying, especially for a beginner, is that what you know isn’t necessarily what your character knows. For a practical example, let’s say you’re a computer nerd, and know all sorts of things about computers in real-life. However, your wizard character that you’re playing with in a fantasy-based roleplaying campaign is going to know nothing about computers at all. The reverse is true too. Your wizard knows all sorts of things about magic, but your real-life self is probably going to know very little, if anything at all.

Of course, this is just very basic. However, there are times where things can become a bit vague, and possibly confuse someone who’s new. So why don’t we take a bit of a deeper look at this?

Shared Knowledge
There are definitely times when the knowledge you gain in-character easily translates into real-life knowledge. For example, both you and your character are going to know how much gold you’re lugging around (unless a thief ran off with a bit, and you haven’t noticed yet ;) ). And of course, both of you will be aware of what equipment you have on you.

Something that might be a bit vague may be when you’re trying to solve some sort of puzzle. Perhaps you’re playing a character with a high intelligence and high wisdom, but you’re having trouble figuring out a particular puzzle. Fortunately, a smart Dungeon Master will give you a few hints, since your character’s that smart. Those hints will then help synchronize what you know with what your character was able to figure out on his or her own.

However, you may also have times when you know of something for sure, but are not sure if your character would share the same kind of knowledge. Perhaps you know a lot about architecture, but the character you’re playing knows very little about it. When you enter a building that you know for sure isn’t structurally sound, and even unsafe, your real-world self would of course think to get the heck out of that building. However, if your characters doesn’t share that same knowledge, then he wouldn’t be having those same thoughts. On the other hand, if your character had extensive knowledge in architecture, then he or she would definitely be sharing the very same thoughts as your real-world self.

Meta Gaming
This is generally considered a very big no-no when it comes to roleplaying. Basically, it refers to using real-world knowledge to help out your fictional character, particularly when your character would otherwise be oblivious to such knowledge.

For example, you’d probably know about how many hit-points a goblin would have. You’d also know about how much damage your weapons and spells are capable of doing. However, your character wouldn’t always know if that goblin might be in better shape than other goblins, or perhaps even in worse. And your character isn’t going to know the exact amount of damage that a weapon or spell is going to do. More likely, your character will only know an approximation of the extent of damage that can be done, especially after more experience with using such things.

Perhaps a slightly better example of this would be spotting a trap, and knowing for sure that your character cannot disarm it, without the character itself even examining it. Perhaps the trap is so good that even trying to examine it to determine how hard it would be to disarm could trigger it and possibly kill your character. So, logically, you’d want to keep your character as far away from that trap as possible. Unfortunately, that right there is meta-gaming right down to the core. How would your character know that the trap she just spotted would be so deadly that even trying to examine it could trigger it and kill her?

She probably wouldn’t.

So now you might be wondering, “How the heck do I figure out what kind of knowledge my character should and should not have?”

An Analogy Of Knowledge
So, your character knows a certain set of things. You, of course, are going to know much more than that character. However, what you know isn’t going to neccessarily be what your character knows.

Let’s take the theory that all living things are a part of a singular consciousness. This consciousness knows everything that was, is, and will be. And even though we all share this same consciousness, we are pretty much only aware of our own knowledge, and our own thoughts. We do not know everything that the universal consciousness knows.

So, in respect with roleplaying a character, your real-world self become that consciousness. You basically know everything, from the past of the world you’re playing in, the present form of it, and what it can become. You probably know a lot about the politics of that fantasy world, wars that are on the brink of happening on different continents, what underground groups are doing, and maybe just even those underground groups themselves.

However, your character is probably not even aware of even a tenth of what you’re aware of, despite both being of the same source. Just as we are each a small part of the universal consciousness, our characters are each a small part of our consciousness.

I hope this article helps you out a bit when it comes to character knowledge and out of character knowledge. Also, if you want a little more info on the universal consciousness theory, this post on Subjective Reality by Steve Pavlina should help. And feel free to explore his site for more information on it. :)

If you like this post, buy me an ale!



Topics: D&D for Beginners

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5 Comments »

Comment by Tommi
2008-04-28 12:19:26

There’s good metagaming and there’s bad metagaming. In the previous session I was playing, I suggested to the GM that I might encounter another player character who happened to be walking thereabouts. That session ended in a cliffhanger with the other PC throwing my char with a pointy and sharp object. A memorable encounter, all due to some metagaming.

 
2008-05-19 09:48:36

[...] commit to buying any books. While I cover the very core basics to D&D in Roleplaying 101 and Roleplaying 102, I’ve come to realize that some people want to learn more before committing to buying D&D [...]

 
Comment by scoot
2009-06-19 17:30:17

:shock: lol that’s alot of info… and im pretty sure you made a couple of ref’s to god in there :roll: thanx for this post it made it alot easier understanding what i know isn’t what my hero knows

 
2011-02-20 07:19:00

[...] Monster Manual and taken a look at some of the things we could run into. Be careful not to metagame–I’m proud that I’m very good at not doing this, especially for a [...]

 
2011-08-28 03:44:11

[...] http://dndnerd.com/dd-for-beginners-player-vs-character-knowledge Share this:Like this:LikeBe the first to like this post. This entry was posted in Blogs, Essays, Luke’s Blog, Performance Theory and tagged arcade, dragons, dungeons, penny, roleplaying. Bookmark the permalink. ← The Kitchen Sink Circus Cabaret [...]

 
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