<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Expect the Unexpected</title>
	<atom:link href="http://dndnerd.com/expect-the-unexpected/feed" rel="self" type="application/rss+xml" />
	<link>http://dndnerd.com/expect-the-unexpected</link>
	<description>Ramblings of a Nerd who likes to play D&#38;D</description>
	<pubDate>Sun, 05 Feb 2012 04:01:20 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Yax</title>
		<link>http://dndnerd.com/expect-the-unexpected/comment-page-1#comment-2424</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Mon, 30 Jul 2007 06:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/expect-the-unexpected#comment-2424</guid>
		<description>I'm a big fan of improvization.  Whatever material I don't use is not lost - I usually manage to modify it slightly and reuse it later.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big fan of improvization.  Whatever material I don&#8217;t use is not lost - I usually manage to modify it slightly and reuse it later.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dream Up Your Adventures and Campaigns &#124; D&#38;D Nerd.com</title>
		<link>http://dndnerd.com/expect-the-unexpected/comment-page-1#comment-1393</link>
		<dc:creator>Dream Up Your Adventures and Campaigns &#124; D&#38;D Nerd.com</dc:creator>
		<pubDate>Thu, 07 Jun 2007 00:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/expect-the-unexpected#comment-1393</guid>
		<description>[...] Morph Your Dreams Now that you&#8217;re able to better remember your dreams, and perhaps even have a dream journal of sorts, you can now refer back to them for ideas that you can use in your next adventure or campaign. Some dreams may be very fitting for an adventure or an entire campaign, but others may not be right off. Those that may not necessarily fit could be morphed such that they do, similar to what I briefly touched upon in Expect the Unexpected. [...]</description>
		<content:encoded><![CDATA[<p>[...] Morph Your Dreams Now that you&#8217;re able to better remember your dreams, and perhaps even have a dream journal of sorts, you can now refer back to them for ideas that you can use in your next adventure or campaign. Some dreams may be very fitting for an adventure or an entire campaign, but others may not be right off. Those that may not necessarily fit could be morphed such that they do, similar to what I briefly touched upon in Expect the Unexpected. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfcat</title>
		<link>http://dndnerd.com/expect-the-unexpected/comment-page-1#comment-1305</link>
		<dc:creator>Wolfcat</dc:creator>
		<pubDate>Thu, 31 May 2007 08:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/expect-the-unexpected#comment-1305</guid>
		<description>Well you guys have not yet screwed up my plans that badly as of yet (certainly not to the extent that Azriel did) but I've had to do some (all?) of those to varying degrees.  
Now part of it is just natural progression rather than control or punishment: I told you from the beginning that in the Evil Campaign, you can of course do evil things to towns, but there would be consequences and guards. :twisted: 
The railroading was more of a joke, as it was literally NPC!Az running beside an actual railroad.  Most of what I've done is morphing...usually, if you guys shut a door, a window opens.  
I have no illusions that it's not frustrating, but it can also keep DMing more interesting, because you have to start thinking on your feet almost as much as the PCs sometimes.  

Also, as a PC, it's important to know that what you do matters, and it makes victories sweeter.  I remember once, magically ripping the heart out of a boss, ending the fight much faster than if she had made the save, totally pwning her into the ground.  It was AWESOME.  It's the powerful feeling of magic, AND the magical feeling of *power.*</description>
		<content:encoded><![CDATA[<p>Well you guys have not yet screwed up my plans that badly as of yet (certainly not to the extent that Azriel did) but I&#8217;ve had to do some (all?) of those to varying degrees.<br />
Now part of it is just natural progression rather than control or punishment: I told you from the beginning that in the Evil Campaign, you can of course do evil things to towns, but there would be consequences and guards. <img src='http://dndnerd.com/wp-includes/images/smilies/icon_twisted.gif' alt=':twisted:' class='wp-smiley' /><br />
The railroading was more of a joke, as it was literally NPC!Az running beside an actual railroad.  Most of what I&#8217;ve done is morphing&#8230;usually, if you guys shut a door, a window opens.<br />
I have no illusions that it&#8217;s not frustrating, but it can also keep DMing more interesting, because you have to start thinking on your feet almost as much as the PCs sometimes.  </p>
<p>Also, as a PC, it&#8217;s important to know that what you do matters, and it makes victories sweeter.  I remember once, magically ripping the heart out of a boss, ending the fight much faster than if she had made the save, totally pwning her into the ground.  It was AWESOME.  It&#8217;s the powerful feeling of magic, AND the magical feeling of *power.*</p>
]]></content:encoded>
	</item>
</channel>
</rss>

