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Initial Reaction of 4th Edition

written by Donat P. Fevre
June 16th, 2008 · 6 Comments

Gah, where did the time go?! I didn’t even realize it was Monday already. >_<

Sorry for the delay in today’s post everyone.

Anyhow, I have had the chance to pick up the core books of 4th Edition last week. I’ll admit, the cover art is pretty. I guess that’s something Wizards of the Coast will generally get right. ;)

As for the actual game system…
Wow, it’s really different. When creating a character, you basically get NO penalties to anything unless you rolled a low ability score. So no penalties on ability scores or anything because of a race or class you choose. While it may make it easier to bring new people into the fold, I think it may make things a bit more unbalanced.

But then, as far as balancing goes, it seems that every single race is over-powered. Everyone gets a +2 bonus to two ability scores except for humans, who get to choose one ability score that gets the +2 bonus.

So far, it seems like 4th Edition may be a power-gamer’s paradise. And I’m not fond of power-gamers at all. So it appears that it may be more difficult to create encounters that are actually challenging, aside from just throwing more monsters and etc. at the players.

Some of you may have noticed a conversation I’ve been having with LokyCat in the comments of the List of Reviews for 4th Edition. It seems like he’s been trying to get into and even like 4th Edition, but it’s just too foreign compared to what 3rd Edition was. Feel free to click the link to head over to the post, and scroll down to the comments to read his full thoughts on the matter.

Anyways, I’m sorry again for not getting a post up sooner today. I guess with so much happening at once time just kind of flew right on by. :shock:

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Topics: D&D General | 6 Comments

D&D 4th Edition - List of Reviews

written by Donat P. Fevre
June 9th, 2008 · 12 Comments

So D&D 4th Edition core books have been released on Friday, and Game Day was held in select locations on Saturday. But how good is 4th Edition?

Admittedly, I haven’t been out to grab the core rulebooks yet myself. When I finally do, I’ll be sure to read them and run a quick game so I can give you all my own opinions about it. But until then, I figure I’ll share some opinions I’ve found around the net.

First off, there’s the general information about 4th Edition to be found on EN World. If you’re just looking for more generic information, I think you can find what you need there.

But of course, I’m sure you want actual reviews! There seems to be a mix of positive and negative reviews, which is interesting. So here are a few to tickle your curiosity:

From the looks of it, beginners love 4th Edition because of how much easier it is. However, veterans seem to have a dislike for it, though they can see how it can be good because of how easy it can be to learn.

However, I think the buck may stop at the newly launched Gnome Stew, headed by Martin Ralya of Treasure Tables fame!

With the kind of authority that I would consider Martin Ralya to have, I would put some heavy weight on his opinion. Perhaps 4th Edition isn’t quite like the D&D of old, but if it’s a lot of fun for everyone involved and it encourages more roleplaying than fiddling with rules, then I’m all for it.

Though 4th Edition is brand-spanking new, I still think that 3.5 is still going to be relevant for quite some time. I’ve noticed in one of the reviews that Paizo is still creating material for 3.5, and even expanding on it (I’ve found one comment calling it more like 3.75 Edition).

Overall, it seems like a manner of taste. if you’re a glutton for rules, I’d say stick with 3.5. But if you prefer ease of play, and being able to get newcomers into it quickly, easily, and have fun, 4th Edition may be the better way to go. :)

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Topics: D&D In the News | 12 Comments

One More Day Before 4th Edition

written by Donat P. Fevre
June 5th, 2008 · No Comments

In case some of you may not have been aware, D&D 4th Edition is finally being released in bookstores tomorrow! And then on Saturday various locations will be having Game Day, where many people will be playing 4th edition for the very first time.

Interestingly enough, the original release schedule that Wizard’s had planned to do involved releasing the Player’s Handbook in May, the Monster Manual in June (this month), and the Dungeon Master’s Guide in July. However, it seems that somewhere along the line Wizards of the Coast changed their mind, and are now releasing all three books tomorrow! (This is at least according to Amazon.com)

There are a slew of supplements already planned for release though, such as the Forgotten Realms Player’s Guide which is slated for a September release. And for you collectors, deluxe editions of 4th edition books will be available in late October.

So tomorrow, go out and get your 4th Edition books and get reading! Then if there’s a Game Day location nearby, go give them a visit and have fun! :)

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Topics: D&D In the News | No Comments

Beginner’s Guide to Creating A Magical D&D Character

written by Donat P. Fevre
June 2nd, 2008 · 3 Comments

Welcome to Part 3 of the Beginner’s Guide to Creating A D&D Character! Yes, I know, I stuck in something a bit different right into the middle of things, but I really wanted to share some handy programs with all you beginners who are reading this (and vets too ;) ).

If you haven’t read them yet, you should read Beginner’s Guide Part 1 and Beginner’s Guide Part 2. Also, you’ll only need to read part 3 if you’ve created a character that uses magic. If you’re a fighter, barbarian, monk, or rogue then you can probably safely ignore this article. However, even if your character doesn’t inherently use magic, this part of the guide can still be of some help to you. ;)

Kinds of Magic
First of all, you’ll need to know that there are two different kinds of magic in D&D. First, there’s Divine Magic, which is usually derived from some sort of spiritual source. The other is Arcane Magic, which is derived from the caster or general ether.

One of the greatest benefits to Divine Magic is that there’s no penalty to casting it if you’re wearing any kind of armor. Since it’s being provided by some external source, there’s no need to go through precise motions to make it work. However, you may be a bit limited in what you can cast as a Divine Spell caster.

Arcane Magic offers a wide variety of spells that your character can use. However, these spells are going to require very precise motions or incantations to work. Because of this, if your arcane caster happens to be wearing any kind of armor, spells will have a chance to fizzle out. This is because armor will interfere with the spell-casting process.

How Much Is Enough?
Second, each spell-casting class can only cast so many spells each day. You can find Spells Per Day as part of the table that shows the stats for each level of your chosen class. You’ll notice that Spells Per Day is separated out by spell level. So at a given class level, your character will be able to cast spells of a certain level so many times per day.

However, in addition to the numbers given, you may be able to cast a few extra spells, depending on how high you spell casting ability score is. You can find out what ability score determines you casting ability by looking in the Abilities section of Game Rule Information for your class. Once you know which score it is, refer to Table 1-1 on page 8 of your Player’s Handbook. You’ll notice that the table includes Bonus Spells by Spell Level. Just match up the appropriate ability score on the left, and then follow along the row for each spell level.

However, you only get those bonus spells of a given level if the entry in Spells Per Day is at least zero. If it’s just a dash (-), then you can’t get those bonus spells yet.

Limited Knowledge
While every spell-casting class has a limit on how many spells they can cast in a day, some classes are also limited to the number of spells they can know! The bard and sorcerer classes are the two you’ll find in the Player’s Handbook that have this kind of limitation. In the class description, you’ll find a table titled Spells Known for your particular class. This can put a significant limit on your flexibility with casting, depending on the kind of character you’re trying to create.

Though while most spell-casting classes don’t have the limit that bards and sorcerers have, they too may also be limited. In Chapter 11 of the Player’s Handbook, you’ll find lists of spells for each spell-casting class. Those spells that are listed are the only ones available to be learned by your character as long as s/he is of that class. However, these lists coincide with the kind of magic that you would expect to be cast by a character of that class.

A unique limit I’d like to bring some attention to is with the Cleric. All clerics have a single domain spell slot available at each spell level. As mentioned in the Player’s Handbook, a Cleric can choose 2 domains. In chapter 11, you’ll find lists of spells for each domain that’s available based on the deities provided. However, each level on the list has only 1 spell.

The domain spell slot on a cleric can only be used to hold a spell that’s on one of your character’s two domain lists, and only of the specified level (or lower).

Simpler Spells Come Easily
Finally, you should know that you do not have to place a spell of a certain level into a matching level spell slot. You can actually fill in that higher level spell slot with a spell that’s lower level, if you wish. Basically, the level of a spell slot you have is really the maximum level of a spell you can put in there for the day.

So say you have 3 level 1 spell slots, and 2 level 2 spell slots. If you don’t like any of the level 2 spells you have so far, or just have only use for casting a single level 2 spell once, you can use the level 2 slots(s) to store your favorite level 1 spells instead. At least in this way, you can have much more flexibility with your spells. However, being able to cast lower level spells more often means sacrificing on casting more powerful spells. But sometimes this can be more of a blessing than a curse. ;)

The Magic Is Done!
This pretty much concludes how to create a D&D character, even one that uses magic. I hope this 3-part series helped you or a friend create a D&D character! Now it’s time to head out and do some adventuring!

However, if anything was left unclear for you, please feel free to ask any questions. You can ask them in a comment in this post, or you can contact me via the Contact link at the top.

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Topics: D&D for Beginners | 3 Comments

Free Character Generators

written by Donat P. Fevre
May 26th, 2008 · 5 Comments

While I may have been writing on how to create a D&D character for beginners, I’m sure there’s a number of people who are still a bit overwhelmed with character creation. If you’re one of them, I don’t blame you at all. It really is a lot of information to take in at once, and I know it can get quite confusing. It was the same way with me when I first started.

So to help alleviate the pain of creating a D&D character, I thought I’d share a few free character generators! :)

First, a couple that will run right in your web browser are:

Just make sure you have Javascript enabled for whichever one you use, otherwise it won’t work.

Then there’s the fairly popular, but moderately complex, open-source, and award-winning character generator:

Of course, these generators can help both beginners and veterans alike. It’ll make the process a bit more easy for the beginner, while the veteran can fly through character creation and be ready to play in relatively quick order. They can also make management of your character a tad easier as well, particularly PCGen, as you can go back and edit your character whenever you level up.

While these character generators are about the only ones that come to mind, I’m sure there are others. If you have a favorite character generator that’s not one of the above, please share it in a comment! :)

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Topics: D&D Software | 5 Comments