<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Still Reading 4th Edition &#8211; A Few Thoughts</title>
	<atom:link href="http://dndnerd.com/still-reading-4th-edition-a-few-thoughts/feed" rel="self" type="application/rss+xml" />
	<link>http://dndnerd.com/still-reading-4th-edition-a-few-thoughts</link>
	<description>Ramblings of a Nerd who likes to play D&#38;D</description>
	<lastBuildDate>Wed, 21 Mar 2012 17:23:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: Buy Eyelasticity</title>
		<link>http://dndnerd.com/still-reading-4th-edition-a-few-thoughts/comment-page-1#comment-25093</link>
		<dc:creator>Buy Eyelasticity</dc:creator>
		<pubDate>Wed, 01 Jun 2011 04:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=182#comment-25093</guid>
		<description>Fantastic article…I often read your blog and am always impressed :razz:</description>
		<content:encoded><![CDATA[<p>Fantastic article…I often read your blog and am always impressed <img src='http://dndnerd.com/wp-includes/images/smilies/icon_razz.gif' alt=':razz:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zach</title>
		<link>http://dndnerd.com/still-reading-4th-edition-a-few-thoughts/comment-page-1#comment-19579</link>
		<dc:creator>Zach</dc:creator>
		<pubDate>Fri, 26 Mar 2010 17:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=182#comment-19579</guid>
		<description>It Sounds like they&#039;re trying to make Wizards how they where in Basic D&amp;D. Where you chose one spell and you kept that spell for the rest of eternity if you where a Wizard, unless you found some sort of scroll, which you could then use. And you couldn&#039;t add the scroll into your spell book, either. So Wizards where limited until higher levels, and even then where still fairly limited (although quite powerful).</description>
		<content:encoded><![CDATA[<p>It Sounds like they&#8217;re trying to make Wizards how they where in Basic D&amp;D. Where you chose one spell and you kept that spell for the rest of eternity if you where a Wizard, unless you found some sort of scroll, which you could then use. And you couldn&#8217;t add the scroll into your spell book, either. So Wizards where limited until higher levels, and even then where still fairly limited (although quite powerful).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ubkibitzd</title>
		<link>http://dndnerd.com/still-reading-4th-edition-a-few-thoughts/comment-page-1#comment-19378</link>
		<dc:creator>ubkibitzd</dc:creator>
		<pubDate>Wed, 10 Mar 2010 13:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=182#comment-19378</guid>
		<description>So far I find the same fault with D&amp;D that I do with most online games and life in general.

Everyone is overly concerned with balancing things and making things fast and easy.  The damnable rule of cool is too stupid to deserve to live.  Someone pith that frog brain and make some art.

I used to love the insane imbalances and mysterious characters you could make in old school D&amp;D and that was just by the books, let alone your own customization.  Complex, realistic, and unbalanced situations make things interesting.  

I like 4e D&amp;D well enough but as some of the previous posters suggest indirectly it makes everyone way too much the same.  There ought to be 15 powers for each choice you make.  I know they limited it because they didn&#039;t want to exhaust the game dynamic and they wanted symmetry far too much.  I think that really reflects more on their lack of imagination as well as their driving need to make more profits.  If they create a truly visionary open-ended game people wouldnt need more sourcebooks and new inflated powers to get their dumb rocks off.  

I think the most enjoyable aspect of P&amp;P roleplaying is the storytelling aspect.  This is best adjudicated with skills and not during combats.  Yet every time D&amp;D puts out a new skill system they reduce the number of skills and wipe out entire realms of nuance and situational variance.  Its extremely sad that so many people keep extolling the virtues of such systems that make social gaming more and more like an arcade game every with every version change.</description>
		<content:encoded><![CDATA[<p>So far I find the same fault with D&amp;D that I do with most online games and life in general.</p>
<p>Everyone is overly concerned with balancing things and making things fast and easy.  The damnable rule of cool is too stupid to deserve to live.  Someone pith that frog brain and make some art.</p>
<p>I used to love the insane imbalances and mysterious characters you could make in old school D&amp;D and that was just by the books, let alone your own customization.  Complex, realistic, and unbalanced situations make things interesting.  </p>
<p>I like 4e D&amp;D well enough but as some of the previous posters suggest indirectly it makes everyone way too much the same.  There ought to be 15 powers for each choice you make.  I know they limited it because they didn&#8217;t want to exhaust the game dynamic and they wanted symmetry far too much.  I think that really reflects more on their lack of imagination as well as their driving need to make more profits.  If they create a truly visionary open-ended game people wouldnt need more sourcebooks and new inflated powers to get their dumb rocks off.  </p>
<p>I think the most enjoyable aspect of P&amp;P roleplaying is the storytelling aspect.  This is best adjudicated with skills and not during combats.  Yet every time D&amp;D puts out a new skill system they reduce the number of skills and wipe out entire realms of nuance and situational variance.  Its extremely sad that so many people keep extolling the virtues of such systems that make social gaming more and more like an arcade game every with every version change.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://dndnerd.com/still-reading-4th-edition-a-few-thoughts/comment-page-1#comment-18660</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 01 Feb 2010 23:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=182#comment-18660</guid>
		<description>As with anything to do with dnd, you have to customize it to fit your style. For instance, you want a Dex based ranger. Take the powers from the class and change them to fit your character. As long as you don&#039;t mess with the numbers too much- such as damage and attack bonuses- there is no limit to the options available to you.
Wizards did not intend for you to be limited by the powers shown in the stats for each character. Spice them up any way you want; whether it be flavor- e.g. green flaming skull instead of a fireball- or how you want the power to work dex. vs AC instead of Str. vs AC, etc. etc. Hope this helps</description>
		<content:encoded><![CDATA[<p>As with anything to do with dnd, you have to customize it to fit your style. For instance, you want a Dex based ranger. Take the powers from the class and change them to fit your character. As long as you don&#8217;t mess with the numbers too much- such as damage and attack bonuses- there is no limit to the options available to you.<br />
Wizards did not intend for you to be limited by the powers shown in the stats for each character. Spice them up any way you want; whether it be flavor- e.g. green flaming skull instead of a fireball- or how you want the power to work dex. vs AC instead of Str. vs AC, etc. etc. Hope this helps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jonathan</title>
		<link>http://dndnerd.com/still-reading-4th-edition-a-few-thoughts/comment-page-1#comment-10814</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Wed, 11 Feb 2009 02:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=182#comment-10814</guid>
		<description>Most low level wizards are pretty similar up to about level 3 - then things start to branch out. As far as the rituals are concerned, you might interested in something I posted over at The Core Mechanic just the other day as an optional ruling, etc.

&lt;a href=&quot;http://www.thecoremechanic.com/2009/02/new-4e-ritual-feats.html&quot; rel=&quot;nofollow&quot;&gt;New 4E Rituals&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Most low level wizards are pretty similar up to about level 3 &#8211; then things start to branch out. As far as the rituals are concerned, you might interested in something I posted over at The Core Mechanic just the other day as an optional ruling, etc.</p>
<p><a href="http://www.thecoremechanic.com/2009/02/new-4e-ritual-feats.html" rel="nofollow">New 4E Rituals</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T</title>
		<link>http://dndnerd.com/still-reading-4th-edition-a-few-thoughts/comment-page-1#comment-10812</link>
		<dc:creator>T</dc:creator>
		<pubDate>Tue, 10 Feb 2009 20:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=182#comment-10812</guid>
		<description>Is it just me or with the limited Wizard powers and hardly any rituals... would every wizard basically see the same after a few sessions...
what happened to all the masses of spells that added variety and flavor?</description>
		<content:encoded><![CDATA[<p>Is it just me or with the limited Wizard powers and hardly any rituals&#8230; would every wizard basically see the same after a few sessions&#8230;<br />
what happened to all the masses of spells that added variety and flavor?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan</title>
		<link>http://dndnerd.com/still-reading-4th-edition-a-few-thoughts/comment-page-1#comment-7765</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Tue, 15 Jul 2008 22:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=182#comment-7765</guid>
		<description>I agree with Dasis: Play It. At first there was much whinning about 4E is like a PnP MMORPG. And then we played it. As the DM of my group -- i can&#039;t tell you how much I am loving 1) having a group of L1 heroes pitted against 10 or 12 goblins (minions rule!); and 2)the look on the faces of the munchkins in my group that were like &quot;Oh /cry, I wanna exotic weapon master Dex fighter with a spiked chain who controls a 20&#039; area with his threat&quot;. They way they have revamped Reach alone is sweet. So far, my group is loving the new ruleset. Our campaign still &quot;plays like D&amp;D&quot; only combat is resolved faster, and there&#039;s more time for story development (aka roleplaying). 

Nice blog btw, I&#039;ve added your feed to my site&#039;s Blog Roll.</description>
		<content:encoded><![CDATA[<p>I agree with Dasis: Play It. At first there was much whinning about 4E is like a PnP MMORPG. And then we played it. As the DM of my group &#8212; i can&#8217;t tell you how much I am loving 1) having a group of L1 heroes pitted against 10 or 12 goblins (minions rule!); and 2)the look on the faces of the munchkins in my group that were like &#8220;Oh /cry, I wanna exotic weapon master Dex fighter with a spiked chain who controls a 20&#8242; area with his threat&#8221;. They way they have revamped Reach alone is sweet. So far, my group is loving the new ruleset. Our campaign still &#8220;plays like D&amp;D&#8221; only combat is resolved faster, and there&#8217;s more time for story development (aka roleplaying). </p>
<p>Nice blog btw, I&#8217;ve added your feed to my site&#8217;s Blog Roll.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dasis</title>
		<link>http://dndnerd.com/still-reading-4th-edition-a-few-thoughts/comment-page-1#comment-7763</link>
		<dc:creator>Dasis</dc:creator>
		<pubDate>Tue, 15 Jul 2008 21:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=182#comment-7763</guid>
		<description>Yea fighters are no longer ranged people, but that has a lot more to do with their role, in the group.  You can’t really be a defender type if you use a bow.  It will never be an archer who holds the front line in a battle.  Look more at the roles to get an idea of what they should and could be.  Besides that; look at the multiclass feats for doing combos of classes, so you can have an archer fighter.  

The other thing to look at here with customizing, is that when you want to add a feature to the class you really only want that feature, you don&#039;t want to change the role you play in the party, like being a striker, or leader.  If you do then you probably are bored of that character type and should just make a new one.  I just made a cleric who i wanted to be sneaky, and perceptive, so I took two skill training feats, now i am a sneaky leader.  I made a fighter that i wanted to use acrobatics, so I cross classed with ranger.  I get the added bonus of adding more damage to one attack.  This customized my character, but i am still a defender, which i wanted.

About your DEX ranger what do you want him to do?  If you pick the right powers for your attacks, although you use STR to attack and do damage, you look like a nimble fighter.

Last you were taking about changing out spells, i think again this has more to do with the flavor of the wizard and what the role of the class is.  There is only one controller at this moment but i kind of feel that wizards should be the planners as they study all the time, and everyone else is granted powers.  I also feel that the controllers are &quot;controllers&quot; because they have more control on there choices.

Really i say play it, one of the cool things i discovered as i played is how much it is a team game, and if you don&#039;t take your role in the group seriously, you can hurt the group no one can really stand alone.  Run and see if the game is as fun.  It is hard to look at just the rules.</description>
		<content:encoded><![CDATA[<p>Yea fighters are no longer ranged people, but that has a lot more to do with their role, in the group.  You can’t really be a defender type if you use a bow.  It will never be an archer who holds the front line in a battle.  Look more at the roles to get an idea of what they should and could be.  Besides that; look at the multiclass feats for doing combos of classes, so you can have an archer fighter.  </p>
<p>The other thing to look at here with customizing, is that when you want to add a feature to the class you really only want that feature, you don&#8217;t want to change the role you play in the party, like being a striker, or leader.  If you do then you probably are bored of that character type and should just make a new one.  I just made a cleric who i wanted to be sneaky, and perceptive, so I took two skill training feats, now i am a sneaky leader.  I made a fighter that i wanted to use acrobatics, so I cross classed with ranger.  I get the added bonus of adding more damage to one attack.  This customized my character, but i am still a defender, which i wanted.</p>
<p>About your DEX ranger what do you want him to do?  If you pick the right powers for your attacks, although you use STR to attack and do damage, you look like a nimble fighter.</p>
<p>Last you were taking about changing out spells, i think again this has more to do with the flavor of the wizard and what the role of the class is.  There is only one controller at this moment but i kind of feel that wizards should be the planners as they study all the time, and everyone else is granted powers.  I also feel that the controllers are &#8220;controllers&#8221; because they have more control on there choices.</p>
<p>Really i say play it, one of the cool things i discovered as i played is how much it is a team game, and if you don&#8217;t take your role in the group seriously, you can hurt the group no one can really stand alone.  Run and see if the game is as fun.  It is hard to look at just the rules.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Asmor</title>
		<link>http://dndnerd.com/still-reading-4th-edition-a-few-thoughts/comment-page-1#comment-7760</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Tue, 15 Jul 2008 20:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=182#comment-7760</guid>
		<description>1. Fighters are a defender class, meaning it&#039;s their job to get into melee and stay in melee. Ranged attacks, by definition, should be a fighter&#039;s last resort. If you want to play a fighter who uses ranged attacks, play a rogue or ranger. Just because the class is called &quot;Fighter&quot; doesn&#039;t mean anyone who thinks of themself as a fighter has to pick that class.

Although all the classes have some built in flavor, it&#039;s really not intrinsic to it. There&#039;s no reason a rogue or ranger can&#039;t have a military background and be described as an agile soldier.

2. Can&#039;t comment. I suspect not.

3. Wizards have a limited spellbook, in that they get 2 (or, if they take a feat, 3) choices of daily spells for each slot, and they choose which daily spell to fill that slot in.</description>
		<content:encoded><![CDATA[<p>1. Fighters are a defender class, meaning it&#8217;s their job to get into melee and stay in melee. Ranged attacks, by definition, should be a fighter&#8217;s last resort. If you want to play a fighter who uses ranged attacks, play a rogue or ranger. Just because the class is called &#8220;Fighter&#8221; doesn&#8217;t mean anyone who thinks of themself as a fighter has to pick that class.</p>
<p>Although all the classes have some built in flavor, it&#8217;s really not intrinsic to it. There&#8217;s no reason a rogue or ranger can&#8217;t have a military background and be described as an agile soldier.</p>
<p>2. Can&#8217;t comment. I suspect not.</p>
<p>3. Wizards have a limited spellbook, in that they get 2 (or, if they take a feat, 3) choices of daily spells for each slot, and they choose which daily spell to fill that slot in.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

