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	<title>Comments on: Want to be a Better DM?  Let Your Players Tell You How!</title>
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	<link>http://dndnerd.com/want-to-be-a-better-dm-let-your-players-tell-you-how</link>
	<description>Ramblings of a Nerd who likes to play D&#38;D</description>
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		<title>By: Delwynndwn</title>
		<link>http://dndnerd.com/want-to-be-a-better-dm-let-your-players-tell-you-how/comment-page-1#comment-23</link>
		<dc:creator>Delwynndwn</dc:creator>
		<pubDate>Mon, 19 Feb 2007 18:12:33 +0000</pubDate>
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		<description>That&#039;s generally the same as I ask my players, though I guess I tend to word things a bit differently.

As far as newsletters go, they can be a fun little side project if you have the extra time to make one.  The Eberron campaign setting has a couple in-character publications that are known to the populace of Khorvaire.  Taking one of them, and making newsletters based off from in-game events can be fun, plus it can provide adventure hooks for your players to follow.</description>
		<content:encoded><![CDATA[<p>That&#8217;s generally the same as I ask my players, though I guess I tend to word things a bit differently.</p>
<p>As far as newsletters go, they can be a fun little side project if you have the extra time to make one.  The Eberron campaign setting has a couple in-character publications that are known to the populace of Khorvaire.  Taking one of them, and making newsletters based off from in-game events can be fun, plus it can provide adventure hooks for your players to follow.</p>
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		<title>By: HMTKSteve</title>
		<link>http://dndnerd.com/want-to-be-a-better-dm-let-your-players-tell-you-how/comment-page-1#comment-21</link>
		<dc:creator>HMTKSteve</dc:creator>
		<pubDate>Mon, 19 Feb 2007 14:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/want-to-be-a-better-dm-let-your-players-tell-you-how#comment-21</guid>
		<description>Good tips.

When I was in high school we tried putting together a short newsletter for our group. It was a great idea in theory but, being high school kids, some members took things a bit too personally and we had some &#039;issues&#039; develop.

These days I make it a point to always ask my players a few simple questions:

1) How do you feel the session went?
2) Is there anything you want to have happen in the campaign?
3) Aside from handing you free gold, do you have any ideas for making the game better?</description>
		<content:encoded><![CDATA[<p>Good tips.</p>
<p>When I was in high school we tried putting together a short newsletter for our group. It was a great idea in theory but, being high school kids, some members took things a bit too personally and we had some &#8216;issues&#8217; develop.</p>
<p>These days I make it a point to always ask my players a few simple questions:</p>
<p>1) How do you feel the session went?<br />
2) Is there anything you want to have happen in the campaign?<br />
3) Aside from handing you free gold, do you have any ideas for making the game better?</p>
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