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Wet and Wild Campaigning!

written by Donat P. Fevre
June 22nd, 2007 · 3 Comments

Sure, you can have campaigns that are entirely based around water environments. But have you actually played in water? I’ll be doing exactly that this weekend, and it should prove to be a very interesting experiment. I’m not the one DMing for this particular watery session, but instead one of my friends who’s been running an evil campaign. We’ll all be in her pool in the back yard for this.

Getting Waterproofed
One of the things we need to worry about, however, is our character sheets. Obviously, if they get wet, we can’t really write on them. There’s also the threat of ink running on the paper if it gets wet. So, our DM suggested putting the sheets into plastic sleeves and sealing them shut with tape. That’s definitely one way to keep paper dry in the pool. However, I will be getting mine laminated, as will be one or two others in our group.

Another consideration for this is how the heck we’re going to write on the character sheets. So far, the best thing I can think of for this is using some sort of water-proof marker. I think something along those lines will be provided by the DM.

Got That Sinking Feeling?
Lastly, there’s the issue of rolling dice. Dice are going to most likely sink into the pool, rather than float. So perhaps, at first though, having the dice sink to the bottom and then getting the numbers from them seems reasonable. But how many times will that take until you’re sick and tired of having to constantly dive under the water to read your dice?

Fortunately, I had this wonderful idea this morning:

Dice In A Bottle
Why not put your most commonly used dice into a clear bottle, and cap it? Theoretically, you could shake the bottle to get the dice rolling, and then toss it on the water. The bottle will float, and the dice will land with some number face up. As long as you don’t have to roll too many dice, this could work out very well.

Also, I figure that you could set up multiple bottles in this manner for different purposes. Perhaps have on bottle dedicated to melee attacks, and another for missle attacks. Or perhaps bottles for different spells you cast most often. However you arrange your dice between bottles is up to you, and what you do with your character.

I’ll definitely be giving you all an update next week after this water D&D session. I’ll be sure to let you all know what works, what doesn’t, and what other cool things you can do in the water with D&D! :)

If you like this post, buy me an ale!



Topics: D&D General

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3 Comments »

Comment by Grizz
2007-06-23 08:26:53

MyAvatars 0.2

That sound like fun, players sitting around on a couch forget what its like to move around suspended in water, so I expect for you to have a really good role playing experience.

Might I suggest instead of using a bottle that you use a shallow and wide piece of Tupperware with a cling wrap lid. This way you get a flat surface which might be easier for reading the D12’s

Comment by Below the Salt
2007-07-11 19:57:11

MyAvatars 0.2

I suggested using water bottles with flat sides (like Fiji), but no-one in our group drinks poncy designer water.

Comment by Delwynndwn
2007-07-12 06:45:08

MyAvatars 0.2

Every once in a great while, I’ll end up with a bottle of Fiji water. But it’s quite rare really. However, it would be interesting to give those a try, and see if they really do work better than round ones. :)

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