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What Do You Do?
written by Donat P. Fevre
October 4th, 2007 · 1 Comment
This is perhaps the key question to ask your players, and often. It’s a key to preventing railroading. It’s a big key to improvising. And it’s the key letting your players be free in what they have their characters do.
This question alone can open up many more opportunities for fun in your campaign. It will allow you, as the DM, to explore places you haven’t even thought of, as well as the players. This one question can really be a great workout for the imagination.
It’s also great to let players do whatever they want. It let’s them feel like they’re in control, not you. It also helps them feel like they’re really in the fantasy world, rather than just a player controlling a pawn. Your player’s aren’t slaves after all, so set them free!
So let the party rogue break into a house and steal stuff. Let the barbarian and/or fighter get drunk at a bar and start a brawl. Let the pious characters go to the chapel or alter of their deities and pray. Let the rangers and druids free the animals of a zoo.
Just let your players do as they wish. The fun will simply be there if you do!
Aside from just the question, what do you do to make your players free to do as they wish?
If you like this post, buy me an ale!Topics: D&D for Beginners


I agree. It’s also important to give the players information before asking the question.